Half Notes

Games as Learning

A read­ing list on games, learn­ing and push­ing bound­aries. more →

Games as Learning

Photo in Second Life by Bettina Tizzy.

Games are push tech­nolo­gies. They push against the bound­aries of the tra­di­tional ways we play, inter­act and learn. James Paul Gee points out why this is so sig­nif­i­cant, and not just for those of us in the learn­ing pro­fes­sions, but for any­one inter­ested in change. In the intro­duc­tion to his col­lected essays, Good Video Games + Good Learn­ing he writes:

Good video games reverse a lot of our cher­ished beliefs. They show that plea­sure and emo­tional involve­ment are cen­tral to think­ing and learn­ing. They show that lan­guage has its true home in action, the world, and dia­logue, not in dic­tio­nar­ies and texts alone. They show that all types of young people…can mas­ter com­plex stuff at a very high level of skill. They show that col­lab­o­ra­tion and par­tic­i­pa­tion with oth­ers is essen­tial to engaged think­ing and learning.…

This list is inspired from that quo­ta­tion, and empha­sizes push­ing at the boundaries.

Read­ing List

  • To read
  • Richard Bar­tle, Hearts, Clubs, Dia­monds, Spades: Play­ers Who Suit Muds. Jour­nal of MUD Research, 1996 [online]
  • Gre­gory Bate­son. A The­ory of Play and Fan­tasy, org. 1955
  • Jo Bryce and Jason Rut­ter. Under­stand­ing Dig­i­tal Games, 2006 [blurb]
  • Edward Cas­tronova
    • Syn­thetic Worlds: The Busi­ness and Cul­ture of Online Games, 2005 [blurb]
  • Hilde Cor­neliussen & Jill Walker Ret­tberr (Eds.). Dig­i­tal Cul­ture, Play, and Iden­tity: A World of War­craft Reader, 2008 [blurb]
  • Julian Dibbell
  • James Paul Gee
    • Good Video Games and Good Learn­ing: Col­lected Essays on Video Games, Learn­ing and Lit­er­acy, 2007 [blurb]
  • Henry Jenk­ins. Game Design as Nar­ra­tive Archi­tec­ture. In P. Har­ring­ton & N. Frup-Waldrop (Eds.) First Per­son, 2002. [online]
  • Yas­min Kafai, Car­rie Heeter, Jill Den­ner & Jen­nifer Sun (Eds.). Beyond Bar­bie and Mor­tal Kom­bat: New Per­spec­tives on Gen­der and Gam­ing, 2008 [blurb]
  • Amanda Lenhart. Teens, Video Games, and Civics, Pew Inter­net report, 2008 [report]
  • Jane McGo­ni­gal. Why I Love Bees: A Case Study in Col­lec­tive Intel­li­gence Gam­ing, Ecolo­gies of Play, 2008 [online]
  • Celia Pearce & Arteme­sia. Com­mu­ni­ties of Play: Emer­gent Cul­tures in Mul­ti­player Games and Vir­tual Worlds, 2009 [blurb, web­site]
  • Marc Pren­sky. Dig­i­tal Game-Based Learn­ing, 2007 [blurb]
  • Katie Salen and Eric Zimmerman
    • Rules of Play: Game Design Fun­da­men­tals, 2003 [blurb]
    • In The Game Design Reader: A Rules of Play Anthol­ogy, 2006 [online]
    • Ecol­ogy of Games, 2008 [blurb]
  • David Williamson Shaffer
    • How Com­puter Games Help Chil­dren Learn, 2005 [epis­temic games, hat tip, web­site]
    • Video Games and the Future of Learn­ing, Phi Delta Kap­pan 2005 [online]
  • Kurt Squire. From Con­tent to Con­text: Video Games as Designed Expe­ri­ences. Edu­ca­tional Researcher, 2006 [work­ing paper]
  • Kurt Squire & Con­stance Steinkuehler. Gen­er­at­ing CyberCulture/s: The Case of Star Wars Galax­ies. In D. Gibbs & K. L. Krause (Eds.), Cyber­lines: Lan­guages and Cul­tures of the Inter­nets [online]
  • Con­stance Steinkuehler. Mas­sively Mul­ti­player Online Video Gam­ing as Par­tic­i­pa­tion in A Dis­course, Mind, Cul­ture, and Activ­ity, 2006 [online]
  • Penny Sweetser. Emer­gence in Games, 2008 [web­site]
  • Dou­glas Thomas & John Seely Brown. Why Vir­tual Worlds Mat­ter, Inter­na­tional Jour­nal of Media and Learn­ing, 2009 [online]
  • Sherry Turkle
♦ ♦ ♦

4 Comments

  1. Posted February 17th, 2010 at 7:51 AM | Permalink

    There has been a lot of pub­li­ca­tion over the years of Futurelab.

    Search on http://www.futurelab.org.uk/ for a com­pre­hen­sive list but key pub­li­ca­tions are

    http://www.futurelab.org.uk/projects/gaming-in-families
    http://www.futurelab.org.uk/projects/games-and-learning
    http://www.futurelab.org.uk/projects/teaching-with-games

    Outcomes/Publications
    Com­puter games, schools, and young peo­ple: A report for edu­ca­tors on using games for learn­ing (268kb pdf)
    Games and learn­ing: Pol­icy rec­om­men­da­tions report (91kb pdf)
    Games and learn­ing review (660kb pdf)
    Games and learn­ing pod­cast
    Using com­puter games in the class­room — sur­vey analy­sis (344kb pdf)
    Games and learn­ing poster (1.2mb pdf)
    Teach­ing with Games (ear­lier research project inves­ti­gat­ing the place of main­stream com­mer­cial com­puter games in the class­room)
    Games and Learn­ing lit­er­a­ture review (2004)
    Games and Learn­ing hand­book (2005)

    Future­lab projects
    http://www.futurelab.org.uk/projects/adventure-author
    http://www.futurelab.org.uk/projects/astroversity
    http://www.futurelab.org.uk/projects/iya-ola
    http://www.futurelab.org.uk/projects/language-train
    http://www.futurelab.org.uk/projects/mediastage
    http://www.futurelab.org.uk/projects/newtoon
    http://www.futurelab.org.uk/projects/racing-academy
    http://www.futurelab.org.uk/projects/racing-academy-fehe
    http://www.futurelab.org.uk/projects/savannah
    http://www.futurelab.org.uk/projects/simple
    http://www.futurelab.org.uk/projects/space-mission-ice-moon
    http://www.futurelab.org.uk/projects/snapshot

    Other Projects
    http://www.jisc.ac.uk/media/documents/publications/gamingreportbp.pdf

    • Posted February 17th, 2010 at 10:31 AM | Permalink

      Thanks Mar­tin for remind­ing me of all the great work Future Lab is doing in games and learning.

  2. Randall Fujimoto
    Posted February 17th, 2010 at 1:32 AM | Permalink

    Thanks for your excel­lent list. You should add David Shafer’s Epis­temic Games to it. (BTW, it should be “Jane” not “Jan” McGonigal.)

    • Posted February 17th, 2010 at 7:25 AM | Permalink

      Great sug­ges­tion! I’ve added Shaffer’s book to my read­ing list.

2 Trackbacks

  1. By neurofuzzy (Geoff Gaudreault) on February 17th, 2010 at 12:41 AM


    RT @CircleReader #Games as Learn­ing: another amaz­ing resource list by @shatarohse [link to post] #edtech

     — Posted using Chat Catcher

  2. By CircleReader (Andrew Wetzel) on February 16th, 2010 at 10:52 PM


    #Games as Learn­ing: another amaz­ing resource list by @shatarohse [link to post] #edtech #edreform #books

     — Posted using Chat Catcher

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