Games are push technologies. They push against the boundaries of the traditional ways we play, interact and learn. James Paul Gee points out why this is so significant, and not just for those of us in the learning professions, but for anyone interested in change. In the introduction to his collected essays, Good Video Games + Good Learning he writes:
Good video games reverse a lot of our cherished beliefs. They show that pleasure and emotional involvement are central to thinking and learning. They show that language has its true home in action, the world, and dialogue, not in dictionaries and texts alone. They show that all types of young people…can master complex stuff at a very high level of skill. They show that collaboration and participation with others is essential to engaged thinking and learning.…
This list is inspired from that quotation, and emphasizes pushing at the boundaries.
Reading List
- To read
- Recommended
- Richard Bartle, Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds. Journal of MUD Research, 1996 [online]
- Gregory Bateson. A Theory of Play and Fantasy, org. 1955
- Jo Bryce and Jason Rutter. Understanding Digital Games, 2006 [blurb]
- Hilde Corneliussen & Jill Walker Rettberr (Eds.). Digital Culture, Play, and Identity: A World of Warcraft Reader, 2008 [blurb]
- Henry Jenkins. Game Design as Narrative Architecture. In P. Harrington & N. Frup-Waldrop (Eds.) First Person, 2002. [online]
- Yasmin Kafai, Carrie Heeter, Jill Denner & Jennifer Sun (Eds.). Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming, 2008 [blurb]
- Amanda Lenhart. Teens, Video Games, and Civics, Pew Internet report, 2008 [report]
- Jane McGonigal. Why I Love Bees: A Case Study in Collective Intelligence Gaming, Ecologies of Play, 2008 [online]
- Celia Pearce & Artemesia. Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds, 2009 [blurb, website]
- Marc Prensky. Digital Game-Based Learning, 2007 [blurb]
- Kurt Squire. From Content to Context: Video Games as Designed Experiences. Educational Researcher, 2006 [working paper]
- Kurt Squire & Constance Steinkuehler. Generating CyberCulture/s: The Case of Star Wars Galaxies. In D. Gibbs & K. L. Krause (Eds.), Cyberlines: Languages and Cultures of the Internets [online]
- Constance Steinkuehler. Massively Multiplayer Online Video Gaming as Participation in A Discourse, Mind, Culture, and Activity, 2006 [online]
- Penny Sweetser. Emergence in Games, 2008 [website]
- Douglas Thomas & John Seely Brown. Why Virtual Worlds Matter, International Journal of Media and Learning, 2009 [online]
4 Comments
There has been a lot of publication over the years of Futurelab.
Search on http://www.futurelab.org.uk/ for a comprehensive list but key publications are
http://www.futurelab.org.uk/projects/gaming-in-families
http://www.futurelab.org.uk/projects/games-and-learning
http://www.futurelab.org.uk/projects/teaching-with-games
Outcomes/Publications
Computer games, schools, and young people: A report for educators on using games for learning (268kb pdf)
Games and learning: Policy recommendations report (91kb pdf)
Games and learning review (660kb pdf)
Games and learning podcast
Using computer games in the classroom — survey analysis (344kb pdf)
Games and learning poster (1.2mb pdf)
Teaching with Games (earlier research project investigating the place of mainstream commercial computer games in the classroom)
Games and Learning literature review (2004)
Games and Learning handbook (2005)
Futurelab projects
http://www.futurelab.org.uk/projects/adventure-author
http://www.futurelab.org.uk/projects/astroversity
http://www.futurelab.org.uk/projects/iya-ola
http://www.futurelab.org.uk/projects/language-train
http://www.futurelab.org.uk/projects/mediastage
http://www.futurelab.org.uk/projects/newtoon
http://www.futurelab.org.uk/projects/racing-academy
http://www.futurelab.org.uk/projects/racing-academy-fehe
http://www.futurelab.org.uk/projects/savannah
http://www.futurelab.org.uk/projects/simple
http://www.futurelab.org.uk/projects/space-mission-ice-moon
http://www.futurelab.org.uk/projects/snapshot
Other Projects
http://www.jisc.ac.uk/media/documents/publications/gamingreportbp.pdf
Thanks Martin for reminding me of all the great work Future Lab is doing in games and learning.
Thanks for your excellent list. You should add David Shafer’s Epistemic Games to it. (BTW, it should be “Jane” not “Jan” McGonigal.)
Great suggestion! I’ve added Shaffer’s book to my reading list.
2 Trackbacks
RT @CircleReader #Games as Learning: another amazing resource list by @shatarohse [link to post] #edtech
— Posted using Chat Catcher
#Games as Learning: another amazing resource list by @shatarohse [link to post] #edtech #edreform #books
— Posted using Chat Catcher