Category Archives: Linking Thinking

Link­ing to what oth­ers are think­ing about learn­ing as a way to explore how we learn online.

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Critical Theory: Ideology Critique and the Myths of E-Learning

Norm Friesen uses crit­i­cal the­ory to de-mystify three par­tic­u­lar truths or myths in the e-learning domain…that 1) we live in a knowl­edge econ­omy, 2) learn­ers enjoy any­where any­time access, and 3) edu­ca­tional and social change is an inevitable con­se­quence of tech­no­log­i­cal change.

Under­stand­ing tech­nol­ogy as a scene of strug­gle rather than as a des­tiny or fait accom­pli might also help to guide the explo­ration of metaphors other than “impact” or “dis­sem­i­na­tion” when inquir­ing into the rela­tion­ship between tech­nol­ogy and chang­ing insti­tu­tions and practices.

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Voices Carry

Is it a prob­lem, asks Lawrence Hill, that many of the most famous and endur­ing fic­tional accounts of African Amer­i­cans have been penned by whites? A solu­tion to this trend of ignor­ing African-American writ­ers is to incor­po­rate mem­oirs into the body of Civil War lit­er­a­ture into the curriculum:

What’s strik­ing about such nar­ra­tives is the imme­di­acy of expres­sion. These authors have a fun­da­men­tal point to make, one of such per­sonal urgency that the reader can hardly turn away. Between each line breathes a voice that seems to whis­per: This is my name, this is when I was born, this is who I am and how I have lived, and I am going to assert my own human­ity by set­ting my story down on paper. If we are to per­suade book­stores, review­ers, librar­i­ans, and cur­ricu­lum writ­ers to look for fresh lit­er­a­ture touch­ing on the African-American expe­ri­ence, and pre­vail on teach­ers to exer­cise more imag­i­na­tion than merely shov­ing the old pile of school edi­tions of To Kill a Mock­ing­bird at yet another class of yawn­ing stu­dents, it may be mem­oir that does the trick.

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In Defense of Hulk

What if Ang Lee’s 2003 Hulk movie isn’t as bad as every­one said it was? Comic-book adap­ta­tions typ­i­cally invent new adven­tures for their pro­tag­o­nists while remain­ing rel­a­tively faith­ful to the back story of their heroes. Lee, how­ever, reimag­ined the story of the Hulk, blend­ing ele­ments from the comic book, the tele­vi­sion show that aired in the ‘70s and ‘80s, and his own imag­i­na­tion. The ver­dict? Comic-book fans, crit­ics, and every­one in between agreed: It stunk.

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Darwinmania!

The story of Dar­win and his big idea of evo­lu­tion through nat­ural selec­tion offers numer­ous insights into how ideas become wide­spread. For exam­ple, why is it Dar­win we cel­e­brate above the oth­ers who thought of it first (William Wells and Patrick Matthew), or arguably con­ceived of it bet­ter (Alfred Rus­sel Wal­lace)? The rea­son, says Olivia Jud­son is the “Ori­gin,” which changed our view of other species and our­selves through relent­less evidence.

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The Meaning of the Butterfly

Peter Dizikes points out that while pop cul­ture ref­er­ences to the but­ter­fly effect are not just bad physics, they also reveal how the pub­lic thinks about sci­ence: They expose the grow­ing chasm between what the pub­lic expects from sci­en­tific research — that is, a series of ever more pre­cise answers about the world we live in — and the realms of uncer­tainty into which mod­ern sci­ence is tak­ing us.

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How to Unleash Your Creativity

John Houtz, Julia Cameron and Robert Epstein, all experts on cre­ativ­ity, and each with dif­fer­ent back­grounds and per­spec­tives offer prac­ti­cal tac­tics to unleash your cre­ative self. Their advice inter­sects at four dif­fer­ent skills sets essen­tial for cre­ative expres­sion: cap­ture new ideas they occur to you, chal­lenge your­self with tough prob­lems, broaden your inter­ests in new things, and sur­round your­self with inter­est­ing peo­ple and things.

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Digital Forensics

Fas­ci­nat­ing descrip­tion by com­puter sci­en­tist Hany Farid who works with var­i­ous law-enforcement agen­cies to uncover doc­tored images. Mod­ern soft­ware has made pho­to­graph manip­u­la­tion eas­ier to carry out, but also eas­ier to detect.

I expect that as the field pro­gresses over the next five to 10 years, the appli­ca­tion of image foren­sics will become as rou­tine as the appli­ca­tion of phys­i­cal foren­sic analy­sis. It is my hope that this new tech­nol­ogy, along with sen­si­ble poli­cies and laws, will help us deal with the chal­lenges of this excit­ing yet some­times baf­fling dig­i­tal age.

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Rage Against the Machines

Main­stream media cov­er­age of games seems to be one of two sorts. Either they are daz­zling accounts of end­less dig­i­tal fea­tures pro­claim­ing their supe­ri­or­ity, or bit­ter dis­counts of their claims as cul­ture, usu­ally advo­cated by rep­re­sen­ta­tives from gen­er­a­tions on either side of the com­puter era. What is lack­ing, says Tom Chat­field, is a seri­ous, mutu­ally well-informed debate about the gam­ing phe­nom­e­non that will be a dom­i­nant cul­tural force in this cen­tury.

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Limits of Working Memory

George Miller’s famous 1957 paper, ‘The Magic Num­ber 7 Plus and Minus Two’ has been proven to be overly opti­mistic. Jeff Rouder and Nel­son Cowan’s study, pub­lished in the April Pro­ceed­ings of the National Acad­emy of Sci­ences shows that the aver­age per­son strug­gles to keep just three or four things in their “work­ing mem­o­ry” or con­scious mind at one time.

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Ten Facts About Learning

Don­ald Clark points to ten evidence-based facts about learn­ing.

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