"The best thing for being sad," replied Merlin, beginning to puff and blow, "is to learn something. That's the only thing that never fails. You may grow old and trembling in your anatomies, you may lie awake at night listening to the disorder of your veins, you may miss your only love, you may see the world about you devastated by evil lunatics, or know your honour trampled in the sewers of baser minds. There is only one thing for it then — to learn. Learn why the world wags and what wags it. That is the only thing which the mind can never exhaust, never alienate, never be tortured by, never fear or distrust, and never dream of regretting. Learning is the only thing for you. Look what a lot of things there are to learn." — T.H. White, The Once and Future King

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In Defense of Hulk

What if Ang Lee’s 2003 Hulk movie isn’t as bad as every­one said it was? Comic-book adap­ta­tions typ­i­cally invent new adven­tures for their pro­tag­o­nists while remain­ing rel­a­tively faith­ful to the back story of their heroes. Lee, how­ever, reimag­ined the story of the Hulk, blend­ing ele­ments from the comic book, the tele­vi­sion show that aired in the ‘70s and ‘80s, and his own imag­i­na­tion. The ver­dict? Comic-book fans, crit­ics, and every­one in between agreed: It stunk.

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The Meaning of the Butterfly

Peter Dizikes points out that while pop cul­ture ref­er­ences to the but­ter­fly effect are not just bad physics, they also reveal how the pub­lic thinks about sci­ence: They expose the grow­ing chasm between what the pub­lic expects from sci­en­tific research — that is, a series of ever more pre­cise answers about the world we live in — and the realms of uncer­tainty into which mod­ern sci­ence is tak­ing us.

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Rage Against the Machines

Main­stream media cov­er­age of games seems to be one of two sorts. Either they are daz­zling accounts of end­less dig­i­tal fea­tures pro­claim­ing their supe­ri­or­ity, or bit­ter dis­counts of their claims as cul­ture, usu­ally advo­cated by rep­re­sen­ta­tives from gen­er­a­tions on either side of the com­puter era. What is lack­ing, says Tom Chat­field, is a seri­ous, mutu­ally well-informed debate about the gam­ing phe­nom­e­non that will be a dom­i­nant cul­tural force in this cen­tury.

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Digital Forensics

Fas­ci­nat­ing descrip­tion by com­puter sci­en­tist Hany Farid who works with var­i­ous law-enforcement agen­cies to uncover doc­tored images. Mod­ern soft­ware has made pho­to­graph manip­u­la­tion eas­ier to carry out, but also eas­ier to detect.

I expect that as the field pro­gresses over the next five to 10 years, the appli­ca­tion of image foren­sics will become as rou­tine as the appli­ca­tion of phys­i­cal foren­sic analy­sis. It is my hope that this new tech­nol­ogy, along with sen­si­ble poli­cies and laws, will help us deal with the chal­lenges of this excit­ing yet some­times baf­fling dig­i­tal age.

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How to Unleash Your Creativity

John Houtz, Julia Cameron and Robert Epstein, all experts on cre­ativ­ity, and each with dif­fer­ent back­grounds and per­spec­tives offer prac­ti­cal tac­tics to unleash your cre­ative self. Their advice inter­sects at four dif­fer­ent skills sets essen­tial for cre­ative expres­sion: cap­ture new ideas they occur to you, chal­lenge your­self with tough prob­lems, broaden your inter­ests in new things, and sur­round your­self with inter­est­ing peo­ple and things.

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Limits of Working Memory

George Miller’s famous 1957 paper, ‘The Magic Num­ber 7 Plus and Minus Two’ has been proven to be overly opti­mistic. Jeff Rouder and Nel­son Cowan’s study, pub­lished in the April Pro­ceed­ings of the National Acad­emy of Sci­ences shows that the aver­age per­son strug­gles to keep just three or four things in their “work­ing mem­o­ry” or con­scious mind at one time.

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Ten Facts About Learning

Don­ald Clark points to ten evidence-based facts about learn­ing.

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Put a Little Science in Your Life

Brain Greene explains why sci­ence matters:

Sci­ence is a way of life. Sci­ence is a per­spec­tive. Sci­ence is the process that takes us from con­fu­sion to under­stand­ing in a man­ner that’s pre­cise, pre­dic­tive and reli­able — a trans­for­ma­tion, for those lucky enough to expe­ri­ence it, that is empow­er­ing and emo­tional. To be able to think through and grasp expla­na­tions — for every­thing from why the sky is blue to how life formed on earth — not because they are declared dogma but rather because they reveal pat­terns con­firmed by exper­i­ment and obser­va­tion, is one of the most pre­cious of human experiences.

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Perceived Moral Blame Can Change the Memory of a Crime

The inter­est­ing out­come of Pizarro’s study shows that people’s mem­ory of facts can be dis­torted by chang­ing details about an individual’s char­ac­ter. If the sub­jects thought Frank was a good guy, they remem­bered the bill at being $55; if they thought he is a bad guy, they remem­ber the bill was $65.

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Curriculum Designed to Unite Art and Science

David Sloan Wil­son on design­ing the Human­i­ties Ini­tia­tive, a course con­ceived to cross the cul­tural chasm between the sci­ences and the human­i­ties, bring­ing together the strengths of both mind­sets to issues in evo­lu­tion­ary biol­ogy, and to avoid roman­ti­ciz­ing sci­ence or pre­sent­ing it as the ulti­mate arbiter of meaning:

You can study music, dance, nar­ra­tive sto­ry­telling and art­mak­ing sci­en­tif­i­cally, and you can con­clude that yes, they’re deeply bio­log­i­cally dri­ven, they’re essen­tial to our species, but there would still be some­thing miss­ing, and that thing is an appre­ci­a­tion for the work itself, a true under­stand­ing of its mean­ing in its cul­ture and context.

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